

The game has multiple difficulties and a unique trophy for each one.Ģ. The less than 1% you are talking about is the difference in what difficulty trophy you get post-game. I know that doesn't sound much but its a 200% increase. The completion ratio for HF Rush on Xbox is not less than 1%, it's 3% for beating the final boss and finishing the story. Here's some relevant info that anyone can look up in a few mins.ġ. Is it just a lot of big talk from diehards in that community when they get a game like this yet, none of them actually invest serious time into them? HiFi's like an 8-hour game, you could beat it in a weekend between two afternoons if you wanted. How does this keep happening? First Pentiment, now this game. I think what's more concerning are the completion rates for HiFi Rush on Xbox, apparently it's less than 1%. Again, probably a fringe factor but a release as advertised as Forspoken would probably attract some of those types to counter it on fraudulent grounds. It's a game that caters more to Steam's gaming audience, it's a rather short game, vibrant/colorful, not really epic/serious in storytelling or being cinematic, seems experimental in an "indie" kind of way etc.įorspoken's mixed reviews probably also didn't help, and while it's a niche factor, I have heard Steam has a problem with certain,, " problematic" groups part of fascist communities who would have very ridiculous reasons to try suppressing Forspoken review scores or reception. It's also less than half the price of Forspoken so, all things considered, it's not surprising it's outsold Forspoken on Steam. A lot of them are also very colorful and less "serious" types of game (well in the case of Goose Goose Duck), and run well on lower-end hardware specs.įorspoken doesn't really meet any of those criteria, while HiFi Rush does. None of these are story-heavy games (GTA5 being in there is almost exclusively for GTA Online), they are MP-centric and can be enjoyed in short stretches of 2 or so hours while getting your fill with them.
